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An engine can't run only on spite
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It's harder to re-animate a dead game than Frankenstein, fans of BioWare's defunct looter shooter Anthem are learning.
They were able to resuscitate the, by most accounts, middling 7-year-old game long enough to post a proof-of-concept server test on YouTube last week – but it sounds like their progress has been paused right around there. The fans behind the server project have just discussed some of the challenges they've been facing in a new interview with Ars Technica, and they ask you not to expect too much.
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Ashley BardhanSenior WriterAshley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
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Anthem fan gets BioWare's looter shooter running again without EA's dead servers only days after shutdown
Stop Killing Games says Anthem's scrapped plans for local servers is what the initiative is all about
Anthem "did permanent damage to the careers of a lot of game devs" says Dragon Age veteran
A week before BioWare's worst game meets its final end, Anthem players gather to mourn what might have been
GOG director fears regulation for live-service shutdowns might lead to "fewer cool games for gamers"
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