Technology

More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story – and the devs think they've cracked it

2026-01-28 14:00
720 views
More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story – and the devs think they've cracked it

Big in 2026 | RPG royalty are preparing a new type of sci-fi epic

  1. Games
  2. RPGs
  3. Exodus
More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story – and the devs think they've cracked it Features By Ali Jones published 28 January 2026

Big in 2026 | RPG royalty are preparing a new type of sci-fi epic

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Exodus (Image credit: Archetype) Share Share by:
  • Copy link
  • Facebook
  • X
  • Whatsapp
  • Pinterest
  • Flipboard
  • Email
Share this article 0 Join the conversation Follow us Add us as a preferred source on Google

"Now we're through the fire, on the other side, I can say it's been part of the fun," says Exodus narrative director Drew Karpyshyn when I ask how on Earth the sci-fi RPG is pulling the threads of its story together. The RPG veteran - a BioWare legend with credits across Baldur's Gate, Star Wars: Knights of the Old Republic, Jade Empire, and Mass Effect - might be tackling his greatest storytelling challenge yet thanks to the timey-wimey nature of Exodus' central narrative conceit: Time Dilation.

Enshrined in popular culture by Interstellar, Time Dilation is a phenomenon by which the effects of extreme velocity or gravity cause the passage of time to be experienced differently by different people. In Exodus, as protagonist Jun goes jetting off across vast distances in an attempt to save his people, he might only feel he's been gone a few days, but months, years, or even decades might pass for those he leaves behind. The result is that the impact of players' choices will be felt on a massive scale, which presents a unique challenge for Exodus developers Archetype Entertainment.

You may like
  • Exodus Mass Effect veteran's Mass Effect-style sci-fi RPG sure looks a lot like Mass Effect in its new trailer
  • Clockwork Revolution With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"
  • The Outer Worlds 2 screenshot showing companion Aza standing before a moon that hangs in the sky. GamesRadar+'s Best of 2025 logo sits in the top right-hand corner of the image Obsidian hopes to stand alongside CD Projekt and Larian by making "best-in-class" reactive RPGs, says The Outer Worlds 2 director: "I don't know if we're there yet, but I'd love to get there"

Timey-wimey

Big in 2026 hero image

(Image credit: John Strike / Future)

Big in 2026 spotlights the 50 most anticipated games of the year, with exclusive developer access and deep dives. Join us daily for new previews, and visit the Big in 2026 coverage hub to stay on top of it all!

Exodus does not seem shy about its inspirations. In its Game Awards trailer, the dulcet tones of Matthew McConaughey evoke Interstellar, and the third-person action and spaceship filled with a crew of well-meaning misfits made its position as a spiritual successor to Mass Effect clear. Archetype is yet to reveal too much about those companions, but you'll choose to take a couple of them on each mission you go on. Studio co-founder Chad Robertson says that each of those characters will be "geared around different things we think players would enjoy doing." Some will be stealth experts, others far more willing to bust down doors and let their weapons do the talking.

Your choice of companion, however, will have consequences beyond how you handle a given mission. "Sometimes you have to make tough choices," Karpyshyn explains, when it comes to putting your team together. "The people left behind when you go on a mission are affected by Time Dilation." A few days might pass for you, but the resulting decades that might pass at home can make for "sometimes heartbreaking, sometimes terrifying" results.

Exodus

(Image credit: Wizards of the Coast)

If it's a daunting prospect for the devs, that level of choice is also hard to wrap your head around as a player. But for Robertson, it's not about "giving choice for choice's sake." Instead, he says, the team is "trying to give water cooler moments. If we're all playing the same game and we come in the next day and we talk about it, we're like 'holy shit, you had that happen to you? I did this other thing and it played out completely differently!'" The desire at Archetype is that the player is a "co-author of the experience."

That's not to say that Exodus is anything but a curated experience. Bringing an RPG of this scope to life across such a significant time period is basically unprecedented, but Archetype is striving to make sure the game's core ideas ring true across the entire experience. Game director Chris King says side content is important, but that the team is desperate to ensure side quests and companion stories aren't simply a matter of "padding" the game's time-investment with shallower content.

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.Image 1 of 6Exodus(Image credit: Arcehtype Entertainment)Exodus(Image credit: Archetype Entertainment)A screenshot from Exodus' debut trailer(Image credit: Archetype Entertainment)Exodus(Image credit: Archetype Entertainment)Exodus trailer screenshot(Image credit: Archetype Entertainment)Exodus key art(Image credit: Archetype Entertainment)

"We don't want things to feel tacked-on," Karpyshyn explains. "We definitely don't want [you] to feel like you're doing it because you're obligated," or you just need the experience points. "We want side quests to be something you would do even if you weren't getting a reward. You're going to get rewards of course, but we want you to feel like 'this is something I'm interested in, this is something I want to explore'." The result is that side content should always feel "tied to the themes of our game, tied to the companions you have, tied into the interesting aspects of our game that maybe don't get explored as much on the critical path."

Finding that balance between core story and elective content has been another of the larger challenges Archetype has faced. Still not due out until early 2027, Exodus is already a sprawling franchise made up of short stories, a full-length novel, and a TTRPG. Faced with the reality of distilling an entire universe into a single game, Karpyshyn says that finding somewhere to focus isn't always easy: "You take a couple of core themes that you want to explore, and then you have to gauge reaction of the rest of the team and people as they experience the IP." The game devs are learning from the reaction to the Exodus books, "and you just expand and build it out."

The desire for more Exodus is clear within the team. "We can't add everything into one game," Karpyshyn says. "The game would be thousands of hours, which sounds great in theory, but isn't realistic." By King's own admission, this game "focuses on a relatively small subset" of its universe, "but hopefully enough that it introduces the universe to players in a way much like Star Wars." In invoking the largest and most sprawling of all sci-fi franchises, perhaps the Exodus team is taking a risk, but sequels, spin-offs, and entirely new formats are all things that Archetype is not only dreaming of, but openly talking about having the chance to make. Whether the studio's Time Dilation gamble pays off is something we'll have to wait to find out, but with Mass Effect 5 still way off in the distance, Exodus feels like it's ready to be the next massive sci-fi RPG.

The GamesRadar+ Big in 2026 branded key info box for Exodus - Developer: Archetype Entertainment; Publisher: Wizards of the Coast; Release Date: TBC 2027; Platforms: PC, PS5, Xbox Series X

(Image credit: Future) CATEGORIES Xbox Series X PS5 PC Gaming Platforms Xbox PlayStation Ali JonesAli JonesSocial Links NavigationManaging Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

Show More Comments

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Logout Read more Exodus Mass Effect veteran's Mass Effect-style sci-fi RPG sure looks a lot like Mass Effect in its new trailer    Clockwork Revolution With Clockwork Revolution, inXile aims to "bring the level of reactivity from our isometric titles into something first-person"    The Outer Worlds 2 screenshot showing companion Aza standing before a moon that hangs in the sky. GamesRadar+'s Best of 2025 logo sits in the top right-hand corner of the image Obsidian hopes to stand alongside CD Projekt and Larian by making "best-in-class" reactive RPGs, says The Outer Worlds 2 director: "I don't know if we're there yet, but I'd love to get there"    Two nobles getting married in Kingdom Come: Deliverance 2 RPG fans stay winning: 2025 has been a critical hit for the genre, though I'm anticipating a GOTY bloodbath    No Law key art with Big in 2026 wrapper No Law sounds like Cyberpunk 2077 meets Atomfall, and its "opt in" narrative already has my attention    Avowed "RPGs can be divisive": Obsidian chats all things Avowed – how it overcame the Skyrim comparisons, why there's no Baldur's Gate 3-style romance, and what's next for the 2025 gem    Latest in RPGs Fallout 3 artist took location scouting a little too seriously: “Turns out they don’t want you snooping around the buildings in DC”    Baldur's Gate 3 mind flayer with pale purple skin and facial tentacles stares ahead with glowing yellow eyes As Highguard is trashed online, Baldur's Gate 3 boss Swen Vincke says "I don't like people s***ing on things"    The Witcher 4 New Witcher spinoff was vetted "by multiple loremasters" at CD Projekt Red, so devs couldn't get away with everything    Clair Obscur Expedition 33 Clair Obscur's Esquie was pitched as being like Mulan's own lovable giant, but his actor saw another character in him    The Witcher 3 Geralt "dies a lot" in the new Witcher game out next month, a "Witcher fan-fiction simulator" from Dandelion the Bard    Fallout New Vegas screenshot showing a sniper looking over the wasteland from the jaws of a dinosaur statue Fallout New Vegas director says he would let players set “difficulty options however they like”    Latest in Features Sam Witwer as Darth Maul in Star Wars: Maul – Shadow Lord Star Wars: Maul – Shadow Lord release date, cast, trailer, and everything else we know about the animated show    Exodus More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story    Doorman in Marvel Battle Lines Doorman: The comic book history of Wonder Man's tragic hero    Arc Raiders cover art with three raiders "It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players    Yahya Abdul-Mateen II as Simon Williams wearing a red suit and sunglasses in Wonder Man Wonder Man's standout standalone chapter is actually a classic Simpsons episode in all but name    Simon Williams screaming as a building crumbles around him in the Wonder Man trailer Wonder Man: Simon Williams' superpowers explained    GAME REVIEWSMOVIE REVIEWSTV REVIEWS