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Exodus devs want players to feel compelled by side quests regardless of the reward
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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterThe Mass Effect alum over at Archetype Entertainment don't want to bloat their upcoming sci-fi RPG Exodus with side quests that feel "tacked on." The new developer is instead trying to make sure players are compelled to take on side quests regardless of the reward.
Former Mass Effect writer and current Exodus narrative director Drew Karpyshyn says as much in an exclusive interview with GamesRadar+, explaining that side content "really is about trying to give players the chance to explore what they want to explore, that will add to the main story."
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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Mass Effect veteran says new RPG Exodus won't be a game where "you can just romance anyone because you're the hero"
More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Mass Effect veterans "don't have plans to use generative AI for any element" of their sci-fi RPG Exodus
Mass Effect veteran's Mass Effect-style sci-fi RPG sure looks a lot like Mass Effect in its new trailer
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