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The OG Fallout creators still enjoy Bethesda's RPGs, though
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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterFallout is a series that's changed drastically since Interplay Entertainment's original two isometric CRPGs, as Bethesda acquired the franchise and took it down the first-person, open-world route. And, now, we know what Fallout's OG creators think about where the post-apocalypse is at.
Game Informer recently talked with three developers who were pretty instrumental to Fallout's creation - lead programmer Tim Cain, art director Leonard Boyarsky, and executive producer Brian Fargo - about what's happened to the series since it was passed onto another group of game makers, and their opinions are mixed.
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"I don't think Bethesda hates Fallout," says New Vegas lead, "they just don't fully understand its roots"
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After Morrowind and Oblivion, hardcore RPG fans didn't want Bethesda on Fallout 3
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Fallout was a "B-tier side project" compared to the D&D "money teams" at Interplay, says series co-creator Tim Cain
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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"I don't think Bethesda hates Fallout," says New Vegas lead, "they just don't fully understand its roots"
After Morrowind and Oblivion, hardcore RPG fans didn't want Bethesda on Fallout 3
Fallout was a "B-tier side project" compared to the D&D "money teams" at Interplay, says series co-creator Tim Cain
Explore the history of the Fallout games with some of the devs who helped bring the iconic RPG franchise to life
Fallout creators wanted to buy the IP, but Bethesda sniped them with a $6 million bid: "They would have laughed"
Bethesda's Todd Howard tips his hat to Obsidian, says he invited the Fallout: New Vegas devs to the Fallout Season 2 set to relive the iconic setting
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