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- Kingdom Come: Deliverance 2
"These games have much, much bigger budgets than we do"
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(Image credit: Warhorse Studios)
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Kingdom Come: Deliverance 2 is an absolutely huge game by pretty much every metric, but it was made on a much tighter budget than comparable RPGs like Ubisoft's Assassin's Creed Shadows and EA's Dragon Age: The Veilguard. However, instead of trying to directly compete with those giga budget projects, Warhorse decided to forge its own distinct path forward.
Talking to Edge Magazine for issue #420, Kingdom Come: Deliverance 2 lead designer Prokop Jirsa explained the game's brilliant balancing of hardcore RPG and survival elements with approachable systems that, in my experience, always feel just on the edge of being too demanding, resulting in an incredibly rewarding feeling when mastered.
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Kingdom Come: Deliverance 2 producer wanted a return to Morrowind-style RPGs where devs could take "creative risks"
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Kingdom Come: Deliverance 2 developers made my favorite RPG of 2025 by trusting their original vision: "We had the strength to say, 'Yes, that's what we want'"
Jordan GerblickSocial Links NavigationAfter earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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Kingdom Come: Deliverance 2 producer wanted a return to Morrowind-style RPGs where devs could take "creative risks"
Kingdom Come: Deliverance 2 devs know you don't need "tens of millions of players" - only "a bunch of really engaged people"
Kingdom Come: Deliverance 2 developers made my favorite RPG of 2025 by trusting their original vision: "We had the strength to say, 'Yes, that's what we want'"
Kingdom Come: Deliverance 2 devs wanted negative feedback after deciding players should initially "feel extremely weak"
Kingdom Come: Deliverance 2 devs want to "establish ourselves as the new kings of RPG," and the studio's future "will definitely be immersive RPGs"
Kingdom Come Deliverance 2 drove me to madness until I started to embrace its world, not fight it - learn from my mistakes
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