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"We were feeling like it was stale": Dispatch is styled like "a premium animated television show" because devs didn’t want players to reject it like Telltale’s Walking Dead

2026-01-29 16:44
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"We were feeling like it was stale": Dispatch is styled like "a premium animated television show" because devs didn’t want players to reject it like Telltale’s Walking Dead

"We'd say, 'hey, you might really like this Walking Dead game or this Wolf Among Us game we're making,' and they would check it out and go 'Ah, it kind of looks like a video game'."

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"We were feeling like it was stale": Dispatch is styled like "a premium animated television show" because devs didn’t want players to reject it like Telltale’s Walking Dead News By Scott McCrae published 29 January 2026

"We'd say, 'hey, you might really like this Walking Dead game or this Wolf Among Us game we're making,' and they would check it out and go 'Ah, it kind of looks like a video game'."

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AdHoc Studios has explained why Dispatch ditched some of the game-y elements that were typically found in the previous Telltale releases.

Speaking to Game Informer, AdHoc Studios co-founder Dennis Lenart explains that with Dispatch, it felt essential that it strip the adventure game-style settings: "We'd say, 'hey, you might really like this Walking Dead game or this Wolf Among Us game we're making,' and they would check it out and go 'Ah, it kind of looks like a video game'."

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A result of this approach was that Dispatch "stripped away all those pieces that slowed down the pacing," Lenart says, further explaining, "In a television show, someone doesn’t get up from the desk and go, ‘All right, I gotta go make a cup of coffee. Walk over. Where’s the cup? I should talk to everybody'."

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES Nintendo Switch 2 PS5 PC Gaming Platforms Nintendo PlayStation Scott McCraeScott McCraeSocial Links NavigationContributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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