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"We'd say, 'hey, you might really like this Walking Dead game or this Wolf Among Us game we're making,' and they would check it out and go 'Ah, it kind of looks like a video game'."
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(Image credit: AdHoc Studio)
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AdHoc Studios has explained why Dispatch ditched some of the game-y elements that were typically found in the previous Telltale releases.
Speaking to Game Informer, AdHoc Studios co-founder Dennis Lenart explains that with Dispatch, it felt essential that it strip the adventure game-style settings: "We'd say, 'hey, you might really like this Walking Dead game or this Wolf Among Us game we're making,' and they would check it out and go 'Ah, it kind of looks like a video game'."
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A result of this approach was that Dispatch "stripped away all those pieces that slowed down the pacing," Lenart says, further explaining, "In a television show, someone doesn’t get up from the desk and go, ‘All right, I gotta go make a cup of coffee. Walk over. Where’s the cup? I should talk to everybody'."
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Scott McCraeSocial Links NavigationContributorScott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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