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I need every developer currently making a Soulslike to stop what they're doing and add this time-saving feature from Nioh 3: one-click level-up top-offs

2026-02-02 22:10
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I need every developer currently making a Soulslike to stop what they're doing and add this time-saving feature from Nioh 3: one-click level-up top-offs

I've tasted better Soulslike UX, and I can't go back

  1. Games
  2. Action RPGs
  3. Nioh 3
I need every developer currently making a Soulslike to stop what they're doing and add this time-saving feature from Nioh 3: one-click level-up top-offs News By Austin Wood published 2 February 2026

I've tasted better Soulslike UX, and I can't go back

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The enormous Nioh 3 demo has impressed me in multiple ways so far, and one of the nicest additions to the Soulslike formula comes in the form of a tiny little button in the level-up menu: with no fuss, you can instantly use enough banked XP items to reach the threshold for your next level.

I can't say with total certainty that this is the first Soulslike to ever add this feature, but I live in this genre and it's the first time I've ever seen it. And boy is it nice. It's like when Lies of P helped normalize colored numbers that indicate you have enough XP to level up, or the ability to instantly reclaim XP loss in boss fights without dancing around the arena at the start of the fight.

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Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PS5 PC Gaming Platforms PlayStation Austin WoodAustin WoodSocial Links NavigationSenior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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