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I've tasted better Soulslike UX, and I can't go back
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(Image credit: Koei Tecmo)
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The enormous Nioh 3 demo has impressed me in multiple ways so far, and one of the nicest additions to the Soulslike formula comes in the form of a tiny little button in the level-up menu: with no fuss, you can instantly use enough banked XP items to reach the threshold for your next level.
I can't say with total certainty that this is the first Soulslike to ever add this feature, but I live in this genre and it's the first time I've ever seen it. And boy is it nice. It's like when Lies of P helped normalize colored numbers that indicate you have enough XP to level up, or the ability to instantly reclaim XP loss in boss fights without dancing around the arena at the start of the fight.
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Austin WoodSocial Links NavigationSenior writerAustin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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Nioh 3 is already locked in as my favorite Soulslike of 2026, feeling like Team Ninja's response to Elden Ring with its open exploration and intense yokai clashes
After just 4 hours, I'm impressed by Nioh 3's snappy action and samurai-to-ninja combo transformations: "We want the player to have a rich experience of mastery"
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