- Games
- RPGs
- Fallout
From open worlds to endless gameplay, he thinks a lot of us yearn for toy-like features
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
(Image credit: Bethesda Softworks)
Share
Share by:
- Copy link
- X
Fallout co-creator Tim Cain says there's a difference between toys and games, but games "could benefit" from taking more features and elements from toys – something which some of "the best" out there, like Skyrim and Minecraft, already have.
Speaking in a new video on his YouTube channel (below), Cain goes through the differences between the two mediums. "A game is something that you play, but a toy is something you play with. That is my very high-level distinction between games and toys," he begins. "In particular what this means is games have rules and goals. And frequently, not always, but frequently, they have scores, they have a winner or a set of winners, and they have an ending."
You may like-
Fallout co-creator Tim Cain says today's games could learn a lot from '80s games: "They add too many things thinking more of those things make the game better, when really what they do is dilute the game"
-
Fallout co-creator Tim Cain says "there's so much arguing" about games to the point some fans and devs are leaving altogether
-
Fallout co-creator warns devs that adding more features will always make other parts of their games worse
Watch On
He goes on to give the example of Skyrim, his personal comfort game and "macaroni and cheese of games." Sure, Bethesda's RPG might have a story to follow and plenty of quests to complete, but "sometimes I just install it, make a new character, and just go around the world," Cain says. "And this is what I want to stress here – I frequently play Skyrim as a toy. In other words, I make a character and I have no goal for that character."
The former Fallout lead continues, noting that many of us have probably also had the desire for more games with toy-like features, even if we haven't realized it. "Personally, I think the best games out there have toy elements in them, which I would consider freeform, goal-free playing, like [how] I play Skyrim. And I think many of you want that too, and you like it, but that's not what you call it. You say, 'I like games that have a lot of exploration off of the beaten path, or that isn't quest driven or achievement driven.' What you want, is you want a game with some toy features."
Whether it's yearning for an open world that you can explore without being "beholden to a story line or the linearity imposed by the designer," or for a "game to be endless" and playable long after completing all its quests and achievements, are all really desires for a game with toy elements, he says, and this apparently something he wishes he figured out sooner.
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over."If I could go back in time, if old Tim could go back to young Tim, he'd go, 'Hey, try to put more toy features in your game. Try to make more things that are goalless and endless,'" reflects old Tim.
Obviously, adding in these kinds of things requires money, which is a luxury developers don't always have. Even so, Cain concludes that "games especially could benefit from more toy-like features."
Tim Cain worked 12 hour days and 7-day weeks making Fallout not because of crunch, but because "we loved what we were doing."
CATEGORIES PC Gaming PS5 PS4 Xbox Series X Xbox One Nintendo Switch 2 Nintendo Switch Platforms PlayStation Xbox Nintendo
Catherine LewisSocial Links NavigationDeputy News EditorI'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
View MoreYou must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
Logout Read more
Fallout co-creator Tim Cain says today's games could learn a lot from '80s games: "They add too many things thinking more of those things make the game better, when really what they do is dilute the game"
Fallout co-creator Tim Cain says "there's so much arguing" about games to the point some fans and devs are leaving altogether
Fallout co-creator warns devs that adding more features will always make other parts of their games worse
Fallout co-creator Tim Cain says "leaving some mystery" and undeveloped lore in games is important so players are keen to play follow-ups and sequels: "If you tell everything, players will want nothing"
Minecraft is a testament to player creativity above all else – and 16 years later, no other game comes close
Fallout co-creator Tim Cain says "realism" complaints are often caused by game worlds breaking their own rules
Latest in Fallout
Bethesda doesn't want to retcon Fallout lore, only add to it "in a way that doesn't spit in the eye of what came before"
On the Radar: Fallout season 2
Fallout 3 artist took location scouting a little too seriously: “Turns out they don’t want you snooping around the buildings in DC”
Fallout New Vegas director says he would let players set “difficulty options however they like”
If a Fallout 3 remaster is happening, I'm hoping it fixes the RPG's biggest level design issue
It took Bethesda "several months" to get Fallout 3's Liberty Prime to do what he's told and stop fighting random NPCs
Latest in News
First trailer for Stranger Things spin-off Tales from '85 is here to fill the Upside Down-shaped hole in our hearts
Michael Rooker only landed his Guardians of the Galaxy role because he was suddenly killed off on The Walking Dead
The PS6 controller might not even have buttons on it as a new patent hints Sony is going all-in on haptic feedback
The Nun's Corin Hardy reveals the "three things" that drew him back to original horror with new scary flick Whistle
This cozy "carefree" Stardew Valley-like sim with an anime aesthetic officially releases into early access next week
A gospel-inspired Super Mario medley just won a Grammy, beating Wicked star Cynthia Erivo
GAME REVIEWSMOVIE REVIEWSTV REVIEWS
1This hidden role board game makes me feel like a puppet master, so Traitors fans should listen up- 2Cairn review: "This climber has a grip on me – even when it loses its footing with awkward systems, the challenge remains surmountable"
- 3The Doom Arena Board Game is hell on Earth (in the best way) | Preview
- 4This award-winning board game is a five star must-have
- 5Code Vein 2 review: "This vampire take on Elden Ring almost works, but the dungeons themselves lack bite"
1Return to Silent Hill review: "Neither an impressive adaptation nor coherent enough to act as a standalone film"- 228 Years Later: The Bone Temple review: "The wildest and weirdest entry into the franchise yet"
- 3Avatar: Fire and Ash review: "Still a technical marvel, with some of the year's best action filmmaking"
- 4Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
- 5Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
1Wonder Man review: "A low-key gem that's up there with the MCU's best"- 2Starfleet Academy review: "It may feel a little different to what we're used to, but this is Star Trek through and through"
- 3A Knight of the Seven Kingdoms review: "This Game of Thrones spin-off is a heartfelt and fun return to Westeros"
- 4Stranger Things season 5 finale review: “Shows off both the best and the worst of Hawkins”
- 5Stranger Things season 5, Volume 2 review: “All set up for a finale that has so much to deliver”