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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterThe Prince of Persia series is known to many from the PS2-era hit Sands of Time and its follow-ups, but it began with developer Broderbund's original Prince of Persia in 1989, designed and helmed by Jordan Mechner. Following the cancellation of the Sands of Time remake that had been in the works, and indeed in the trenches, at Ubisoft for years – just one casualty of a massive overhaul at the long-declining company – Mechner took to his blog to commiserate with fans and developers hurt by the news.
"I'd hoped my first post of the new year would celebrate The Sands of Time's release, but alas, that's not in the cards," Mechner begins in a February 4 post. "The remake's cancellation as part of Ubisoft's restructuring was disappointing news to all fans who'd been eagerly awaiting it, myself included."
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"A cancellation so close to release can be particularly devastating for younger team members who don't have decades of past shipped titles on their resumé," Mechner continues, and that's especially true given the state of the games industry after tens of thousands of layoffs in the past few years. "It's tough to suddenly absorb that the past four years of hard work you were proud of, and looking forward to seeing out in the world as your new calling card, will now never see daylight."
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PS5 Xbox Series X PC Gaming Platforms PlayStation Xbox
Austin WoodSocial Links NavigationSenior writerAustin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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