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"When Bethesda bought the Fallout license," RPG legend Josh Sawyer figured his "dream" of making a Fallout game was dead – until New Vegas came along

2026-02-11 16:16
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"When Bethesda bought the Fallout license," RPG legend Josh Sawyer figured his "dream" of making a Fallout game was dead – until New Vegas came along

"I figured I would never have a chance to work on the series again"

  1. Games
  2. RPGs
  3. Fallout
  4. Fallout: New Vegas
"When Bethesda bought the Fallout license," RPG legend Josh Sawyer figured his "dream" of making a Fallout game was dead – until New Vegas came along News By Dustin Bailey published 11 February 2026

"I figured I would never have a chance to work on the series again"

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Fallout New Vegas (Image credit: Bethesda)
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Fallout: New Vegas director Josh Sawyer has a long history with the post-apocalyptic RPG series going back to his time at Black Isle Studios, the development house that originally created the franchise. There, he worked on the original Fallout 3 – codenamed Van Buren – before financial troubles killed the project and the company. According to Sawyer, Fallout was a dream project, and he figured he'd never get another chance at the series. That is, until New Vegas came along.

After the release of Fallout 3, Bethesda wanted to return to The Elder Scrolls to create what would eventually become Skyrim. But the company still wanted to keep Fallout's successful revival going, which is why it wanted to offer a spin-off project to another studio. Obsidian, which was founded by a number of ex-Black Isle employees, seemed like a perfect fit.

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Many of the scrapped ideas for Van Buren were eventually reintegrated into New Vegas, and Sawyer figures that Obsidian's continuity with Black Isle helped keep the spirit of the original games alive. "This is maybe an overly simplistic view," he explains, "but in a lot of ways, I feel like the tenets of the franchise were already closely aligned with Obsidian’s. Black Isle’s DNA heavily influenced Obsidian, even with a new generation of developers."

Bethesda's Fallout 3 offered plenty of freedom to explore, but its quests weren't as open-ended and reactive as those in the original Black Isle games. "In my mind, I went back to what I loved about the first Fallout: being able to go anywhere, to skip sections of the critical path, to kill anyone (or no one) and still complete the main quest," Sawyer says. "These aren’t elements in all Obsidian games (or Black Isle games) but they felt important for New Vegas. I also think it was important for us to hit a good balance of serious themes with goofball humor. Fallout has always dealt with important topics in a heartfelt way but can also be stupidly hilarious."

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS Bethesda Softworks Bethesda Game Studios Dustin BaileyDustin BaileySocial Links NavigationStaff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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