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Mega Crit doesn't plan on monetizing the roguelike like that
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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterAs was the case with its older sibling, Slay the Spire 2 won't have microtransactions because the developers are self-proclaimed haters of real-money cosmetics and the like.
Slay the Spire's lead developer and studio Mega Crit's co-founder Casey Yano all but confirms microtransactions will never worm their way into the hit roguelike in an interview with Destructoid. "We're microtransaction haters," he tells the site, "a lot of our players threaten to buy all and any cosmetics we may ever release."
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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No Rest for the Wicked lead says if you ever find microtransactions in the Ori studio's games, "kick me in the balls"
Slay the Spire 2 devs "admire the tenacity" of fellow roguelike dev who isn't moving their release date because of them
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Slay the Spire 2 devs shout out Hades, Elden Ring Nightreign, and more for making an impact on their roguelike sequel
Slay the Spire 2's impending release scares another roguelike deckbuilder into a delay: "Everyone will be playing it"
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