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"We grind every asset up to just make this place feel as ruined and as dark as possible."
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Fallout artist Istvan Pely said Bethesda wanted to make it clear Oblivion and Fallout were different things from a style perspective, but thinks they may have taken it a bit far with Fallout 3.
Fallout 3 and Fallout 4 were different in a lot of ways, but perhaps the most striking change between entries was the difference in art direction. Fallout 3 was pure post-apocalypse crossed with the Xbox 360 and PS3 generation's obsession with grey, dull colors, while Fallout 4 went all in on the 1950's retro-futuristic aesthetic and ended up being really colorful. And it turns out that may have been somewhat of a course correction from Bethesda after going too far to differentiate Elder Scrolls and Fallout.
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Scott McCraeSocial Links NavigationContributorScott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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The very first Fallout 3 art was the box art, but the most difficult bit to create was the iconic Vault suit
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