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Fallout 3 "went hard on the gloomy despair of the post-apocalyptic world" to differentiate it from Oblivion, but one dev thinks Bethesda went too far: "We just drained the color out of the world"

2026-01-21 18:00
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Fallout 3 "went hard on the gloomy despair of the post-apocalyptic world" to differentiate it from Oblivion, but one dev thinks Bethesda went too far: "We just drained the color out of the world"

"We grind every asset up to just make this place feel as ruined and as dark as possible."

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  3. Fallout
  4. Fallout 3
Fallout 3 "went hard on the gloomy despair of the post-apocalyptic world" to differentiate it from Oblivion, but one dev thinks Bethesda went too far: "We just drained the color out of the world" News By Scott McCrae published 21 January 2026

"We grind every asset up to just make this place feel as ruined and as dark as possible."

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Fallout 3 screenshot of someone in power armor standing in front of a rundown version of the Washington Monument (Image credit: Bethesda) Share Share by:
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Fallout artist Istvan Pely said Bethesda wanted to make it clear Oblivion and Fallout were different things from a style perspective, but thinks they may have taken it a bit far with Fallout 3.

Fallout 3 and Fallout 4 were different in a lot of ways, but perhaps the most striking change between entries was the difference in art direction. Fallout 3 was pure post-apocalypse crossed with the Xbox 360 and PS3 generation's obsession with grey, dull colors, while Fallout 4 went all in on the 1950's retro-futuristic aesthetic and ended up being really colorful. And it turns out that may have been somewhat of a course correction from Bethesda after going too far to differentiate Elder Scrolls and Fallout.

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Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS Bethesda Game Studios Bethesda Softworks CATEGORIES Nintendo Switch 2 Xbox Series X PS5 PC Gaming Platforms Nintendo Xbox PlayStation Scott McCraeScott McCraeSocial Links NavigationContributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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