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"We've pursued a much more shades of gray approach to morality"
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Playground Games is doing a lot to adapt classic Fable in modern ways with its upcoming reboot, but that doesn't mean the Forza Horizon maker is being completely faithful. Classic Fable's binary good and evil morality has been hugely overhauled, for instance, partly to represent how "morality exists in the world that we live in today."
"We talked about how it kind of felt like some games had moved on in a more sophisticated way to discuss morality," studio general manager Ralph Fulton told GamesRadar+ in a recent interview. "And certainly, when we looked at the world, there's no objective good, there's no objective evil. I think there's nothing you could do in the world that would unite everybody in the belief that it was good or evil, right? It's entirely subjective, and I think that's also really interesting. It's certainly interesting as a game system, and that's kind of what we've pursued."
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Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES Xbox Series X PS5 PC Gaming Platforms Xbox PlayStation Kaan SerinFreelance contributorKaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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Fable's "shades of gray approach to morality" directly ties into the RPG's living population
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