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"I wish Highguard had been received better," CEO admits, after cancelling a planned Apex Legends-style shadow drop when Geoff Keighley said "let me do something"

2026-01-26 19:07
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"I wish Highguard had been received better," CEO admits, after cancelling a planned Apex Legends-style shadow drop when Geoff Keighley said "let me do something"

Highguard's reveal at The Game Awards did not have the desired effect, you could say

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  2. FPS Games
"I wish Highguard had been received better," CEO admits, after cancelling a planned Apex Legends-style shadow drop when Geoff Keighley said "let me do something" News By Austin Wood published 26 January 2026

Highguard's reveal at The Game Awards did not have the desired effect, you could say

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Highguard hero Scarlet (Image credit: Wildlight Studios) Share Share by:
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Self-described PvP raid shooter Highguard is finally out, several weeks after a show-ending reveal at The Game Awards which sparked a mix of confusion, disappointment, and cautious optimism. Dusty Welch, CEO and cofounder of developer Wildlight Entertainment, admits the whole thing could have gone better – and it turns out Highguard was originally planning on a full Apex Legends-style shadow drop to begin with.

"Look, I wish Highguard had been received better. I wish the feedback had been better," Welch tells PC Gamer. "Part of that's on us, right? We didn't put our heads in the sand. We, as a team, saw the feedback. We're gamers ourselves. We're online ourselves reading the feedback. I think, ultimately, we could have made a different trailer – a better trailer that wasn't about entertaining, which is what we think [The Game Awards] was about."

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"We’ve known Geoff for a long time, and he said, ‘let me do something,’ that’s maybe a little risky in hindsight – but different, [to] take a free to play PvP Raid Shooter and do something with it," Grenier says.

This reveal didn't have the desired effect, and Wildlight's total silence in the aftermath – only broken today by a launch showcase that began as the game was released – allowed doubts to fester. But this quiet period was also part of the plan, design and creative director James McCord tells PC Gamer, and the team's perspective remains unchanged: "The key is, you've got to play the game."

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PC Gaming Xbox Series X PS5 Platforms Xbox PlayStation Austin WoodAustin WoodSocial Links NavigationSenior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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