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The first-person perspective CD Projekt Red employs in Cyberpunk 2077 works pretty well – and a large reason why, according to Cyberpunk 2 creative director Igor Sarzyński, has to do with the game's overarching narrative design.
It's difficult to grapple with the first-person perspective if you're used to other games like The Witcher 3, in which you view things from a third-person point of view, but Sarzyński thinks it was the best option for Cyberpunk 2077. "Purely from narrative design POV, I think subjective FPP works well with '77 story, genre, and world," Sarzyński says in a Bluesky post According to the developer, it pairs nicely with the whole… you know, being V thing.
Also there's a digital ghost in your head that only you can see; a thing existing only in your subjective perception - rather than both of you being seen equally by an external, objective TPP cam.
— @srznsk.bsky.social (@srznsk.bsky.social.bsky.social) 2026-02-02T17:31:13.372Z
"You're a mind trapped in a decaying body with only means of leaving it being through technological consciousness processing (cyberspace; soulkiller; projection into external devices; braindaces)," as Sarzyński puts it. "Also, there's a digital ghost in your head that only you can see; a thing existing only in your subjective perception – rather than both of you being seen equally by an external, objective TPP cam."
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That doesn't mean a third-person perspective never works. In fact, there are plenty of games and characters that it does mesh well with. Sarzyński notes The Witcher 3, God of War, and The Last of Us as examples. "Generalizing, imho, TPP is better for more defined characters – Geralt, Kratos, Ellie – where you play-replay someone else's story. FPP lends itself to more avatar-like player characters." V is "somewhere in the middle of this spectrum."
Disclaimeir to anyone wanting to spin this for clicks: this is about a specific narrative setup of Cyberpunk 2077. Not in any way a statement or suggestion or anything regarding Cyberpunk 2. It might be a play-doh stop-motion RTS for all we know.
— @srznsk.bsky.social (@srznsk.bsky.social.bsky.social) 2026-02-02T17:31:13.408Z
He restates, however, that he feels first-person "was better for '77" – and, no, that doesn't mean anything about Cyberpunk 2 or what perspective it might feature. "This is about a specific narrative setup of Cyberpunk 2077," Sarzyński stresses. "Not in any way a statement or suggestion or anything regarding Cyberpunk 2. It might be a Play-Doh stop-motion RTS for all we know." Now, that would certainly be something to see.
While you wait for more Cyberpunk 2 news, have a browse through our roundup of the best new games coming this year and beyond.
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS CD Projekt Red CATEGORIES PC Gaming Xbox Series X Xbox One PS5 PS4 Nintendo Switch 2 Nintendo Switch Platforms Xbox PlayStation Nintendo
Anna KoselkeSocial Links NavigationStaff WriterAfter spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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