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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterWorld of Warcraft's Midnight expansion, due out, March 2 is a hurricane, introducing a brand new housing feature to help shake the 22-year-old MMORPG up, along with a whirlwind of customization features. But, according to developer Blizzard, something this ambitious could only be accomplished without crunch.
Game director Ion Hazzikostas tells reporter Christopher Dring in a new The Game Business interview, while Midnight is certainly "the fastest expansion we've ever made, in terms of the shortest gap between expansions," he's glad its developers didn't have to sacrifice their weekends to produce its size and quality.
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Ashley BardhanSenior WriterAshley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
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World of Warcraft Midnight "brought me to the verge of tears," says MMO's production director, and it's not only "our best expansion ever," but maybe one of the most important ones in 10 years
World of Warcraft has always asked us to call Azeroth home, but Midnight's new player housing is the first time you'll have one to call your own
After 21 years of feeling at home in World of Warcraft, Midnight finally gives me a real place to call home
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World of Warcraft lead thinks the MMO will still be "kicking" in 10 years, but despite having ideas for "the very long run," Blizzard is currently focusing "on the next 5 years"
World of Warcraft director says the MMO's addon changes have been a long time coming, but better late than never
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