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"Guillaume was like, let's do more of that, and it shaped the direction of the game"
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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterClair Obscur: Expedition 33 developer Sandfall Interactive took inspiration from the anime adaptation of Fire Force when defining the sound style and effects for the game's combat system, as members of the audio team explained at GDC today.
During an audio post-mortem panel attended by GamesRadar+, audio lead and music designer Raphael Joffres, principal sound designer Maxance Playez, and technical and cinematic sound designer Olivier Penchenier reflected on the audio direction and production for the hit RPG.
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Playez says he hadn't actually watched Fire Force all the way through; he found the series through highlights or clips showing off the combat scenes.
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over."Because it was a JRPG, we tried to find a mix between Japanese sound design and European or American sound design, and we wanted to mix this," Playez explains. "When I started sound design with electronic bass music influences, I found a video about the sound design of Fire Force. And at this moment, I was like, it's exactly the same energy. So I showed it to Guillaume to see if he likes this kind of sound design, and we started to go in this direction."
"When Guillaume asked me to do some sound design, he always was pushing me to do something more powerful, more bass, more and more and more," Playez adds. "I thought I couldn't do more powerful. We started to go for something realistic, very powerful and realistic, and sub-based directly for a more powerful attack. You have classic attacks, gradient and counter attacks, these kinds of things, and we have more sub-based distort in this kind of sound to make the difference between the normal sound and powerful attack."
Playez speculates that Fire Force likely had some of "the same influences as me." When he found the anime during production on Clair Obscur: Expedition 33, he says it helped cement that "it's possible to do something like a very sub and bass-heavy kind of design. Somebody already did it. So I think it was more confidence to go in this direction."
Clair Obscur: Expedition 33 devs "basically did twice the work" of a more experienced team to get the hit French RPG out the door
CATEGORIES Xbox Series X PC Gaming PS5 Platforms Xbox PlayStation
Austin WoodSocial Links NavigationSenior writerAustin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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Clair Obscur: Expedition 33's new update is loaded with JRPG references
Clair Obscur: Expedition 33 director says "very Japanese" gameplay makes the JRPG possible to play "without taking a single hit"
Clair Obscur: Expedition 33 director says the award-sweeping hit is "very different from traditional JRPGs"
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