- Games
- Roguelike Games
Now Playing | Hitman's Freelancer mode is the greatest roguelike I've played in the last 10 years
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
(Image credit: IO Interactive)
- Copy link
- X
Weekly digests, tales from the communities you love, and more
Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Signup +
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Signup +
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Signup +
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Signup +
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Signup +
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Signup +
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Signup + An account already exists for this email address, please log in. Subscribe to our newsletterWith the new James Bond game coming out soon, I decided to head back to the Hitman games, IOI's previous masterpiece. For clarity, I love the recent Hitman trilogy, (the games since bundled and bolstered in the World of Assassination set), but I hadn't really dipped into them since wrapping up a few elusive targets in the wake of Hitman 3. But recently my trigger finger began to itch, and 007 First Light got me thinking that it was time to dip back into Agent 47's world of flung wrenches and rat-poison wine glasses.
It's good to be ba– wait, what the hell is the "Freelancer" game mode? Is that new? I vaguely remember something about that, but I don't recall seeing much fanfare around it. I suppose I should take a glance at whatever it is, see if it's anything really significant. And oh look, suddenly it's 12 hours later and my girlfriend has made peace with the fact that I'm going to die on our couch. Folks, I think IOI casually made one of the best roguelikes in the last decade, and then decided that they didn't want to be all braggy about it. If this isn't implemented in some way at least in First Light, it'll be a baffling travesty.
The Guy Who Shoved Me
For context, Freelancer Mode is a procedurally-generated take on Hitman's levels in which 47 must complete a series of randomized kills for cash in all the established levels, with optional side objectives that provide even more money if you dare. 20 bucks if you kill this schmoe from Big Oil who's holidaying in Sapienza, but the client will up it to 40 if you find a way to do it involving fire.
You may like-
007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
-
007: First Light is "not a role-playing game" because it's James Bond's story
-
007 First Light: Everything we know so far about IO Interactive's new Bond game
And hey, while you're at it, intel confirms a locked safe across the map guarded by hired goons, and we'll add a bonus on your paycheck if you can give one of those goons an emetic and make them shit themselves, because… Look, it's a roguelike, OK?
Regardless, it's fantastic. You don't have immediate access to all the tools you earned in the main game, and instead find random items and weapons, as well as buying from dealers mid-mission, forcing you to improvise with what you have, as well as build up an arsenal of tools and firearms back in your safehouse. I was a sucker for the linear story missions in the core games, but I can't deny that having to think on the fly is always where Hitman's at its most exciting.
The Man With the Golden Preorder Bonus
007 First Light will do something no Bond game has done before – slow down: "Players might be surprised at how much they enjoy those quieter experiences"
007 First Light looks fun from what we've seen so far, and I do trust IOI deeply with this sort of thing, but I worry that they'll be tempted to lean all "cinematic" for the sake of emulating the films. Sure, great Bond games have been built on that principle (Nightfire, anybody?), but I don't think that's where the strengths of IOI specifically are.
From what we've seen at time of writing, it looks like there's some degree of elasticity in how you handle individual encounters, trying to schmooze or brawl your way past enemies. But the stated existence of no-kill areas and arena-like design in places makes me uneasy that there's going to be a certain amount of railroading.
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.Think of it like this: everybody interpreted the final train sequence from Hitman 3 as a kind of proof-of-concept for a James Bond title, but that's also nobody's favorite mission from the series, is it? It's certainly not bad, but it's no Sapienza, no Berlin nightclub, no Whittleton Creek. These beloved missions themselves were a reaction and pulling-back from the more linear, cinematic sequences presented in Hitman Absolution, which audiences didn't take to.
If 007 First Light carries that baton forward, it might well end up as a 2026 GOTY contender.
Fortunately, the existence of linear James Bond gameplay doesn't necessarily negate the existence of open-ended James Bond gameplay. After all, Hitman was the same way, right? You started off with those story missions that led you on a little guided tour of the level, and then you could come back for a more freeform experience, swinging around a katana or hipfiring shotguns in a flamingo mascot costume.
I'm certainly happy with IOI presenting both experiences in First Light, but I think the freedom to experiment, improvise, fuck-up, and ultimately claw back success from the brink is what makes their games so rich and rewarding. Freelancer Mode is the perfect encapsulation of that idea, and if 007 First Light carries that baton forward, it might well end up as a 2026 GOTY contender.
I'm craving a Vampire Hitman thanks to this chronically underrated RPG series that almost cracked the supernatural stealth code 4 years ago.
CATEGORIES PC Gaming PS4 PS5 Xbox One Xbox Series X Nintendo Switch 2 Platforms PlayStation Xbox Nintendo PRODUCTS Hitman 3 hitman Hitman 2
Joel FraneySocial Links NavigationGuides Editor, GamesRadar+Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
View MoreYou must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
Logout Read more
007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
007: First Light is "not a role-playing game" because it's James Bond's story
007 First Light: Everything we know so far about IO Interactive's new Bond game
007: First Light will be less stealthy than Hitman because IO is pushing "forward momentum gameplay all the time"
I'm craving a Vampire Hitman thanks to this underrated RPG series that almost cracked the supernatural stealth code
Boy, 007: First Light really looks like Uncharted but with Hitman-style stealth, and honestly hell yeah
Latest in Roguelike Games
Slay the Spire 2 early access review: "Instantly familiar, but already bursting with new ideas"
"Slay the Spire 2 has taken over his life": Palworld CEO gets a telling off for playing too much of the deckbuilder
Slay the Spire 2 has a "very worrying" OP character, says a player with over 10,000 hours in the OG
Slay the Spire 2 dev "totally blown away" as the roguelike hits 573,000 Steam players: "We'll getcha one day Silksong"
Slay the Spire 2 devs are "microtransaction haters," even if some fans "threaten to buy all and any cosmetics"
Slay the Spire 2's Steam domination was always "written in the stars", according to surprised Palworld dev
Latest in Features
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
The ultimate Mario Day starter pack, kit up for the plumber's big day
How to Make a Killing is Glen Powell's latest mid-budget movie, and I hope he never stops making them
Nvidia's CEO says "we created the modern video game industry," but all its push into AI upscaling has done is destroy good game optimization
Peaky Blinders: The Immortal Man ending explained: does Tommy Shelby die and will there be a new season?
LATEST ARTICLES
1Pokemon and Palworld clones are officially out of hand, as fans react to "lawsuitmaxxing" new game Pickmon and its "straight up rip-offs" of iconic 'mons like Charizard- 2After years of torturing myself over NES color accuracy, it turns out there is no consensus for how the retro console should look
- 3Kinda sounds like Elijah Wood WILL be in Lord of the Rings: The Hunt for Gollum, as he admits he "wouldn't want anybody else to play Frodo"
- 4Resident Evil Requiem Grace actor says Capcom wanted more "cinematic performances" to keep pace with the devs "leveling up" the technical side of the horror game
- 5How many areas there are in Pokemon Pokopia?