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Bungie doesn't want Marathon to repeat Destiny 2's vaulting controversy: "It doesn't matter when you join, you'll still be able to play through the established questlines"

2026-03-09 15:46
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Bungie doesn't want Marathon to repeat Destiny 2's vaulting controversy: "It doesn't matter when you join, you'll still be able to play through the established questlines"

"We'll be adding to this foundation over time in the live service environment, depending on our players' response and at a cadence we can support"

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Bungie doesn't want Marathon to repeat Destiny 2's vaulting controversy: "It doesn't matter when you join, you'll still be able to play through the established questlines" News By Dustin Bailey published 9 March 2026

"We'll be adding to this foundation over time in the live service environment, depending on our players' response and at a cadence we can support"

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Marathon assassin runner shell holding knife (Image credit: Bungie)
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Like Destiny 2 before it, Marathon is a live-service game with a narrative set to grow and evolve over the course of (hopefully) many updates to come. But unlike Destiny 2, Bungie wants Marathon to remain an "additive experience," which means we probably shouldn't worry about content getting vaulted in the future.

"We want Marathon to be an additive experience," creative director Julia Nardin tells Space.com. "in the sense that all priority contracts and story content aims to be evergreen, meaning that it doesn't matter when you join, you'll still be able to play through the established questlines and fill out your Codex with achievements and collections that allow you to uncover additional layers of the world. We'll be adding to this foundation over time in the live service environment, depending on our players' response and at a cadence we can support, but we know what direction we want to go in and what we want to create for the community to uncover next."

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Thankfully, that doesn't seem to be a concern for Marathon. While some players – like me – who still remember Bungie best for its Halo campaigns might wonder just how much story can really be packed into an extraction shooter, Nardin is keen to emphasize the studio's narrative ambitions.

"The core loop is about scavenging an abandoned colony, so we set out to tell the best possible story about that colony and the people who lived there," she explains. "A lot of that is done through the loot itself – there are text files and audio logs that you can collect that will help you piece together what happened on Tau Ceti IV."

Meanwhile, Marathon factions issue contracts to guide you as you explore each of the locations, and the larger narrative ties back into the decades-old story first established in the '90s Marathon trilogy – which, incidentally, happens to be free on Steam. That's the kind of unvaulting I can really get behind.

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS Bungie CATEGORIES PS5 Xbox Series X PC Gaming Platforms PlayStation Xbox Dustin BaileyDustin BaileySocial Links NavigationStaff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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