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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterFallout 4 has its fair share of synth detectives and food paste, but it still needed something more during its initial development period, according to lead designer Emil Pagliarulo.
Pagliarulo tells Rock Paper Shotgun in a new interview, "The game was missing something, as far as one of the overall themes." Fallout 4 takes place in a post-war, post-cannoli version of Boston, and when Pagliarulo was growing up in the city, he remembers having a vague fear of "the boogeyman," mob boss Whitey Bulger.
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Bethesda reflects on 10 years of Fallout 4: "You have to accept the creative choices you make on every game"
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Bethesda was scared of making Fallout 3, but by Fallout 4 it had chilled out: "we don't have to be so reverential now"
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Explore the history of the Fallout games with some of the devs who helped bring the iconic RPG franchise to life
Ashley BardhanSocial Links NavigationSenior WriterAshley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
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Bethesda reflects on 10 years of Fallout 4: "You have to accept the creative choices you make on every game"
Bethesda was scared of making Fallout 3, but by Fallout 4 it had chilled out: "we don't have to be so reverential now"
Explore the history of the Fallout games with some of the devs who helped bring the iconic RPG franchise to life
Making Fallout, Bethesda Game Studios realized "being realistic sometimes isn't fun" in games, dev says
Fallout 3 feeling like "Oblivion with guns" was only natural, Todd Howard says – it was Bethesda's follow-up to Oblivion
"I don't think Bethesda hates Fallout," says New Vegas lead, "they just don't fully understand its roots"
Latest in Fallout
No, a Fallout New Vegas remaster isn't coming from the Tony Hawk's Pro Skater 3 + 4 dev
Fallout 3, 4, Skyrim, and Starfield lead says Deus Ex was a "huge influence" on him and his RPGs at Bethesda
Fallout: New Vegas remaster rumors get fresh ammo as Fallout 76 support studio posts a familiar loading screen
Fallout 4 is now on Switch 2, and first impressions say it's way better than the disastrous Skyrim port last year
The Bethesda game Todd Howard is most proud of isn't Skyrim, it's Fallout 76, even though "it didn't launch great"
As Fallout 3 and NV remake hopes persist, Todd Howard says he's "anti-remake" and prefers remasters like Oblivion's
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