- Games
- RPGs
- Fallout
Hope you're hungry for lots of spaghetti
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
(Image credit: Bethesda)
Share
Share by:
- Copy link
- X
Fallout co-creator Timothy Cain wants you to know that unreadable, so-called "spaghetti code" in video games isn't a matter of discipline or genius – developers just never have enough time to do their jobs.
He knows this fact well. The former Interplay developer illustrates in a new YouTube video, with an example, he says, "I'd love to tell you [...] was hypothetical. It's not."
You may like-
Fallout co-creator warns devs that adding more features will always make other parts of their games worse
-
Fallout 3 launched with so many bugs because Bethesda was "trying to do so much" and "people get tired" eventually
-
Fallout co-creator Tim Cain says today's games could learn a lot from '80s games: "They add too many things thinking more of those things make the game better, when really what they do is dilute the game"
Watch On
"'Item armor get DR' looks at what armor they're wearing – that one piece of armor they're wearing – gets the DR off it, and returns it," Cain continues. "OK, so all that's written. It's really great, it's beautiful, it's flawless code. It's a diamond. Ooh, a change comes in." Then another, and another…
"Wait, another change comes in," says Cain. "But wait, suddenly the inventory UI designer comes to you and says, 'Why is the UI wrong in the inventory?' and you're like, 'Oh, that's the additional value from status effects.' And the inventory UI designer is like, 'I don't want that. I never told you to do that, you stupid lazy programmer!'"
"Basically this is where spaghetti-fication begins," Cain concludes. "What I'm trying to point out here, this is the thing that I've always had to explain to everybody since the beginning in the '80s to now: games are not products. They are as much art as they are product."Fallout co-creator is glad his RPGs are remembered as "flawed masterpieces" rather than "very buggy games," but warns devs that adding more features will always make other parts of their games worse.
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PC Gaming Platforms
Ashley BardhanSenior WriterAshley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
Show More CommentsYou must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
Logout Read more
Fallout co-creator warns devs that adding more features will always make other parts of their games worse
Fallout 3 launched with so many bugs because Bethesda was "trying to do so much" and "people get tired" eventually
Fallout co-creator Tim Cain says today's games could learn a lot from '80s games: "They add too many things thinking more of those things make the game better, when really what they do is dilute the game"
Fallout co-creator Tim Cain says "there's so much arguing" about games to the point some fans and devs are leaving altogether
Fallout co-creator Tim Cain explains why modern games are eating all your memory, says "the biggest contributor" is art
Fallout co-creator Tim Cain explains why he's not making more new IPs: "Other people have made way more money"
Latest in Fallout
Bethesda refused to make a Fallout TV show for years because Hollywood insisted on "the guy who makes video game movies"
Bethesda originally wanted Fallout 4 to be set in New York, but too many other games had the same idea
Fallout 3 "went hard on the gloomy despair of the post-apocalyptic world" to differentiate it from Oblivion
Fallout: London lead is "really worried" Fallout 5 will use Bethesda's proprietary Creation Engine
A single map inspired Fallout 3's lead designer to create the RPG's entire story
The very first Fallout 3 art was the box art, but the most difficult bit to create was the iconic Vault suit
Latest in News
World of Warcraft director says the MMO's addon changes have been a long time coming, but better late than never
Fallout lead says "spaghetti code" has nothing to do with being "lazy" – it happens when devs aren't given enough time
13 years after the last installment, Madoka Magica 4 has been delayed once again
As Beyond Good and Evil fans enter their 18th year of hell, Ubisoft somehow insists the sequel is still in development
Kingdom Come: Deliverance's crime system couldn't be historically accurate because it would be "too harsh" on Henry
Highguard will hold a launch showcase next week after 43 days of silence following odd Game Awards reveal
GAME REVIEWSMOVIE REVIEWSTV REVIEWS
1Looking for a good 2-player board game? This superhero adventure is worth suiting up for- 2Trails Beyond the Horizon review: "This JRPG's thrilling real-time and turn-based combat evolves Metaphor ReFantazio's hybrid battles, making up for a poorly paced adventure"
- 3This alt-history board game is still a gold standard for modern strategy
- 4Skate Story review: "A beautiful and unique skateboarding game with great, stylized visuals set in a grungy underworld"
- 5Octopath Traveler 0 review: "The strongest entry in this retro-styled JRPG series yet, I love the greater focus on tactical battles"
1Return to Silent Hill review: "Neither an impressive adaptation nor coherent enough to act as a standalone film"- 228 Years Later: The Bone Temple review: "The wildest and weirdest entry into the franchise yet"
- 3Avatar: Fire and Ash review: "Still a technical marvel, with some of the year's best action filmmaking"
- 4Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
- 5Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
1Wonder Man review: "A low-key gem that's up there with the MCU's best"- 2Starfleet Academy review: "It may feel a little different to what we're used to, but this is Star Trek through and through"
- 3A Knight of the Seven Kingdoms review: "This Game of Thrones spin-off is a heartfelt and fun return to Westeros"
- 4Stranger Things season 5 finale review: “Shows off both the best and the worst of Hawkins”
- 5Stranger Things season 5, Volume 2 review: “All set up for a finale that has so much to deliver”