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Fallout lead says "spaghetti code" has nothing to do with being a "stupid, lazy programmer" – it happens when developers aren't given enough time: "I'd love to tell you this was hypothetical. It's not"

2026-01-23 22:04
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Fallout lead says "spaghetti code" has nothing to do with being a "stupid, lazy programmer" – it happens when developers aren't given enough time: "I'd love to tell you this was hypothetical. It's not"

Hope you're hungry for lots of spaghetti

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Fallout lead says "spaghetti code" has nothing to do with being a "stupid, lazy programmer" – it happens when developers aren't given enough time: "I'd love to tell you this was hypothetical. It's not" News By Ashley Bardhan published 23 January 2026

Hope you're hungry for lots of spaghetti

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Fallout co-creator Timothy Cain wants you to know that unreadable, so-called "spaghetti code" in video games isn't a matter of discipline or genius – developers just never have enough time to do their jobs.

He knows this fact well. The former Interplay developer illustrates in a new YouTube video, with an example, he says, "I'd love to tell you [...] was hypothetical. It's not."

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"'Item armor get DR' looks at what armor they're wearing – that one piece of armor they're wearing – gets the DR off it, and returns it," Cain continues. "OK, so all that's written. It's really great, it's beautiful, it's flawless code. It's a diamond. Ooh, a change comes in." Then another, and another…

"Wait, another change comes in," says Cain. "But wait, suddenly the inventory UI designer comes to you and says, 'Why is the UI wrong in the inventory?' and you're like, 'Oh, that's the additional value from status effects.' And the inventory UI designer is like, 'I don't want that. I never told you to do that, you stupid lazy programmer!'"

"Basically this is where spaghetti-fication begins," Cain concludes. "What I'm trying to point out here, this is the thing that I've always had to explain to everybody since the beginning in the '80s to now: games are not products. They are as much art as they are product."Fallout co-creator is glad his RPGs are remembered as "flawed masterpieces" rather than "very buggy games," but warns devs that adding more features will always make other parts of their games worse.

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PC Gaming Platforms Ashley BardhanAshley BardhanSenior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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