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Warhorse says it had to ditch historical accuracy for Kingdom Come: Deliverance's crime system as it'd be "too harsh" on "peasant boy" Henry – "Any crime would be punished very severely"

2026-01-23 21:05
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Warhorse says it had to ditch historical accuracy for Kingdom Come: Deliverance's crime system as it'd be "too harsh" on "peasant boy" Henry – "Any crime would be punished very severely"

Henry has enough on his plate as it is

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  3. Kingdom Come: Deliverance 2
Warhorse says it had to ditch historical accuracy for Kingdom Come: Deliverance's crime system as it'd be "too harsh" on "peasant boy" Henry – "Any crime would be punished very severely" News By Jordan Gerblick published 23 January 2026

Henry has enough on his plate as it is

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If you ever get frustrated playing Kingdom Come: Deliverance or its 2025 sequel, just know that things could've been a lot worse had Warhorse decided to make the game's crime system historically accurate.

Just think about it. Henry's got enough on his plate as it is. By the beginning of the second game, his hometown is in ruins, his parents are murdered, and he's being thrust against his will into the middle of a brutal conflict between warring kings. The last thing he needs are guards ready to haul him off to the gallows for wandering into someone's barn and dozing off on a pile of hay. Thankfully, the worst you get when you do that is a harsh kick in the butt, and while that may or may not be a historically accurate punishment for a peasant, Warhorse decided to take it easy on poor Henry, and by proxy, us players.

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Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PC Gaming PS5 Xbox Series X Platforms PlayStation Xbox Jordan GerblickJordan GerblickSocial Links Navigation

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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