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"We probably should've done something sooner": World of Warcraft director says the MMO's addon changes have been a long time coming, but better late than never

2026-01-23 22:34
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"We probably should've done something sooner": World of Warcraft director says the MMO's addon changes have been a long time coming, but better late than never

"The best time to plant a tree is 20 years ago. The second-best time is today."

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"We probably should've done something sooner": World of Warcraft director says the MMO's addon changes have been a long time coming, but better late than never News By Dustin Bailey published 23 January 2026

"The best time to plant a tree is 20 years ago. The second-best time is today."

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The pre-patch for World of Warcraft: Midnight has rolled out ahead of the expansion's launch in March, and that means the first stage of Blizzard's big revision to UI addons is here. The devs have presented this change as a way to "level the playing field" for players, but there's always been a big question lingering: why now?

Addon use goes all the way back to WoW's beta days, senior game director Ion Hazzikostas tells our friends at PC Gamer. "What we started to see 10 years later in Warlords of Draenor was increasingly bespoke add-on solutions that were designed to simplify and solve specific mechanics," he says.

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The addon crackdown – or "disarmament," as Blizzard has put it in the past – is intended to keep combat addons from changing the expectations for how high-level content should be balanced. Players with a ton of information naturally have an advantage in high-end raids, and Blizzard doesn't want to have to keep balancing around both addon users and those who stick with the native UI.

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS Blizzard Entertainment CATEGORIES PC Gaming Platforms Dustin BaileyDustin BaileySocial Links NavigationStaff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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