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While Bethesda juggles a lot of pressure these days, between working on both The Elder Scrolls 6 and whatever's happening in Fallout, it's also a creatively nourishing environment, because the devs get to enjoy two distinct flavors of storytelling.
Flipping between the properties is a challenge, but it gives people much-needed breaks, too, as two creatives recently told the PC Gamer magazine.
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"You work on the same thing for long enough, sometimes it can become – not boring – but it can become monotonous," Angela Browder, studio and production director at Bethesda, adds. "The transition, to go from Fallout to Elder Scrolls, and then back to Fallout, and then to Starfield, all of these things just get your creativity flowing."
Having such versatility is a rare thing in the industry, especially at Bethesda’s level. While anticipation is sky high, there's a lot of space for the teams to experiment and throw around ideas, because the next Elder Scrolls and Fallout games have colossal assured install bases.
Of course, it would be nice if we knew more about what's going on in either, but that's a different conversation. Todd Howard's been teasing something to do with the wasteland for some time, and it seems like no amount of bottle caps can get us any more information until the company's good and ready. We'll keep you informed.
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.Fallout 3 "went hard on the gloomy despair of the post-apocalyptic world" to differentiate it from Oblivion, but one dev thinks Bethesda went too far: "We just drained the color out of the world"
TOPICS Bethesda Game Studios Bethesda Softworks CATEGORIES PC Gaming PS5 Xbox Series X Platforms PlayStation Xbox
Anthony McGlynnSocial Links NavigationContributing WriterAnthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
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Bethesda lead explains the biggest difference between writing Skyrim and Fallout is how you piece together the story
Todd Howard "hadn't had a break in 20 years" when Fallout 4 came out, so he took a 3-month sabbatical to "go touch some grass"
Bethesda's Todd Howard tips his hat to Obsidian, says he invited the Fallout: New Vegas devs to the Fallout Season 2 set to relive the iconic setting
Fallout: London lead thinks Bethesda has "probably gone one game too far" with Elder Scrolls and Fallout
Starfield was a "bat**** crazy idea" for a studio that's "never made a space sim," Bethesda lead admits
Bethesda reflects on 10 years of Fallout 4: "You have to accept the creative choices you make on every game"
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