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"It brings you to a very different way of building a game"
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(Image credit: Playground Games / Xbox)
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The upcoming Fable reboot is approaching the original trilogy's whacky life sim elements in an interesting way. Developer Playground Games has handcrafted 1,000 NPCs and dubbed them 'The Living Population' since each of them will apparently react to your heroic or evil landlording deeds differently, much to the horror of the studio's art department, who were then tasked with making 1,000 beds, give or take a few.
Speaking to GamesRadar+ about the ambitious fairytale game, studio general manager Ralph Fulton says the team "knew that we wanted every NPC to be persistent, which is to say, you could, if you were so minded, follow an NPC around all day, and they will autonomously do the things that they do every day."
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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How Fable's open world fantasy lets you meddle in the lives of over 1000 living NPCs
Fable will let me romance nearly all of its 1000 NPCs "with a very few exceptions," Playground Games lead says
Baldur's Gate 3 devs tip their hat to fellow RPG Fable: "Oh my f***ing god this game just became my most anticipated"
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