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Fallout co-creator wasn't allowed to share ideas with the rest of the team, so he showed the engine that would eventually power the RPG at a secret pizza party

2026-02-08 14:36
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Fallout co-creator wasn't allowed to share ideas with the rest of the team, so he showed the engine that would eventually power the RPG at a secret pizza party

Disguised by pepperoni

  1. Games
  2. RPGs
  3. Fallout
Fallout co-creator wasn't allowed to share ideas with the rest of the team, so he showed the engine that would eventually power the RPG at a secret pizza party News By Kaan Serin published 8 February 2026

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Fallout 4 (Image credit: Bethesda)
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Fallout's co-creator and the original game's producer, Tim Cain, wasn't really supposed to share ideas with the rest of the team working on what would become the post-apocalyptic classic, so he scheduled a hush-hush after-hours pizza party to demo the engine that would eventually power the RPG.

"I was making engines kind of in my spare time," Cain says in a recent interview with Game Informer. "My job at the time, at Interplay, I was making installers for a few other games, because when games used to come on physical floppy disks – multiple ones – you had to have an installer, and there were a whole bunch of parameters for them."

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Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES Nintendo Switch 2 Xbox PlayStation PC Gaming Platforms Nintendo Kaan SerinFreelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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