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Marvel Rivals devs couldn't help but "panic" at the thought of going into the live-service graveyard that just claimed Highguard: "It's not guaranteed"

2026-03-11 00:13
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Marvel Rivals devs couldn't help but "panic" at the thought of going into the live-service graveyard that just claimed Highguard: "It's not guaranteed"

"Live-service games are hard"

  1. Games
  2. Third Person Shooters
  3. Marvel Rivals
Marvel Rivals devs couldn't help but "panic" at the thought of going into the live-service graveyard that just claimed Highguard: "It's not guaranteed" News By Jordan Gerblick Contributions from Austin Wood published 11 March 2026

"Live-service games are hard"

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Elsa Bloodshot in Marvel Rivals (Image credit: NetEase)
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Even with characters from one of the biggest and most beloved IPs of all time, Marvel Rivals maker NetEase was still taking a significant risk releasing a live-service hero shooter in 2024, just months after PlayStation launched and then subsequently killed its own similar game, Concord.

Unsurprisingly, that risk was not lost on NetEase, with publishing and marketing lead Yachen Bian telling GamesRadar+ at this year's GDC that the team felt "panic" stepping into the live-service graveyard. But instead of expecting failure, the team set out to ensure it didn't step into the same pitfalls of the dead live-service shooters laying around its feet.

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  • Highguard character in leather armor holding a rifle Highguard lead says "everyone has their thoughts on why the game failed to find an audience," but "many are way off"
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PC Gaming Xbox Series X PS5 PS4 Platforms Xbox PlayStation Jordan GerblickJordan GerblickSocial Links NavigationStaff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

With contributions from
  • Austin WoodSenior writer
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