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"Even World of Warcraft had that stat squish years and years ago"
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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterPalworld maker Pocketpair won't suddenly end major updates after the upcoming release of Palworld 1.0, but publishing head John Buckley says big patches can't realistically go on forever, or even for a decade.
Speaking with GamesRadar+ at GDC, Buckley recognizes, "A lot of our hardcore fans and players would love for Palworld to be this No Man's Sky situation where it's like a decade of continuous, massive updates. But realistically, that's probably not on the cards for Palworld, not only because of engine limitations, but also, it's a survival crafting game. I think there's only so many times you can add five levels, add 10 levels, until it gets to this massive bloat point.
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Austin WoodSocial Links NavigationSenior writerAustin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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Palworld's Home Sweet Home update "won't be as content-heavy," but it will make the 1.0 launch "the best ever"
Palworld 1.0 gets whale-sized tease in 2 year anniversary video from Pocketpair, who says it's the "biggest update ever"
Palworld lead hits back at claims Pocketpair "dgaf" about its survival hit, jokes "we should drop 1.0 right now"
"Something to consider for a hypothetical Palworld 2": Palworld dev responds to demands for terraforming
"Hurry up with Palworld 1.0": Impatient fan spams Pocketpair Publishing with a "great pitch" begging for its full launch
Palworld dev tells haters to "use your time better" following criticism over card game announcement
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