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Ghost of Yotei devs tried to add Zelda: Breath of the Wild-style rock climbing, but discovered "rock climbing is not a core aspect of being a wandering ronin"

2026-03-10 15:35
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Ghost of Yotei devs tried to add Zelda: Breath of the Wild-style rock climbing, but discovered "rock climbing is not a core aspect of being a wandering ronin"

"It was going to be magnificent"

  1. Games
  2. Open World Games
  3. Ghost of Yotei
Ghost of Yotei devs tried to add Zelda: Breath of the Wild-style rock climbing, but discovered "rock climbing is not a core aspect of being a wandering ronin" News By Ali Jones published 10 March 2026

"It was going to be magnificent"

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Atsu looks out across the surroundings of Mount Yotei in Ghost of Yotei (Image credit: PlayStation)
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Ghost of Yotei's devs tried to add a climbing mechanic heavily inspired by The Legend of Zelda: Breath of the Wild, but eventually cut it because it didn't fit with the ronin fantasy they were honing in on.

Speaking at a panel during GDC, Ghost of Yotei co-directors Nate Fox and Jason Connell discussed how they moved from a small group devs prototyping the sequel towards full production. A key part of that process, Connell explains, was creating gameplay pillars and being prepared to move away from ideas if they didn't fit; "if something is not going well," he says, "we can be like 'does that make you feel like a wandering ronin?' And if the answer is no and it's a sucky feature, then why are you working on it? Just move on."

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Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PS5 Platforms PlayStation Ali JonesAli JonesSocial Links NavigationManaging Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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