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"I don't need the scary stuff"
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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterHideki Kamiya, legendary Capcom veteran with gems like Devil May Cry under his belt, has some thoughts to share on Resident Evil Requiem – a horror game that, uh, apparently has a tad too much horror in it.
Experiencing the recent game alongside fellow developers from his own studio, Clovers Inc., Kamiya reveals he's always wanted a less spooky mode in Resident Evil games – you know, the horror series he worked on himself, having literally directed Resident Evil 2. Amusingly, it's just too scary for him. "I've been saying for forever they should make a 'non-scary' mode," he admits in a clip of the devs playing Requiem together.
We’re all playing Resident Evil Requiem!Kamiya—who hates horror games—is doing his usual grumbling 🤭🍀 pic.twitter.com/ocbW8tsnDRMarch 10, 2026
Someone chimes in, "That would completely defeat the concept of the game, though." That's not enough reason to deter Kamiya from believing in the aforementioned "non-scary" setting, however. "Look, I just want to enjoy the puzzles... the puzzles and the combat. I don't need the scary stuff." It's hilarious to hear from Kamiya – and, unsurprisingly, the comments don't disappoint. "Ironic that the man who made RE2 can't handle scary stuff," reads one.
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"This is why I follow Kamiya," another replier jests, "he is just naturally funny." My favorite, though, says, "The man who directed the game that scared the crap outta me hates horror" – yep. Kamiya, a genre mastermind himself, isn't so keen on uber-scary experiences. I suppose it makes sense. Creating something is one thing, but actually having to get through it as a player is another. I myself wouldn't mind a less eerie mode, if I'm honest…
After all, the game at hand stands as one of the spookiest new games 2026 has had to offer so far. Our own Resident Evil Requiem review dubs it the "scariest game in the series yet" – so, maybe proceed with the lights on… or off, if you're brave.
Are you playing the new survival horror gem yourself? If so, be sure to browse through our roundup of Resident Evil Requiem safe codes for an easier time progressing.
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS Capcom CATEGORIES PC Gaming Xbox Series X PS5 Nintendo Switch 2 Platforms Xbox PlayStation Nintendo
Anna KoselkeSocial Links NavigationStaff WriterAfter spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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Resident Evil 7's notoriously disgusting setting was just Capcom trying to create an authentic American experience
Resident Evil Requiem actor filmed with the lights off as Capcom tried to "make the situation" as scary as the game
Resi 9 devs "tried to make a genuine horror game with Leon," but realised he should splatter zombies than be "timid"
Resident Evil devs monitored players' brainwaves to ensure their free-to-play spin-off was sufficiently scary
Resident Evil Requiem leakers "deserve to die ten thousand deaths," former series director Hideki Kamiya says
14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
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